5/19/2023 0 Comments Risk of rain 2 artificerThis means that you will have to kill it the moment it spawns because once it gets hit by anything small and you still get to kill it instantly, it will not complete the achievement and unlock the skill. It is completed by killing the teleporter boss in a single second. The Nano-Spear is unlocked by completing the achievement called “Artificer: Chunked!”. With the Crowbar build, skills such as the Snapfreeze and the Flame Bolt will one-shot everything too and you would want the skill, Charged Nano-Bomb, with the highest area of effect to clean out the 20 enemies. It is because you need to kill them all in a single blow so throwing all your skills in the black hole will be pointless because all your skills deal damage. You can add more Fuel Cells if you want to be absolutely sure that all monsters keep getting sucked into the black hole at all times.ĭo not use any other skill outside of the Charged Nano-Bomb. As the teleporter progresses, more enemies will continue to spawn so do not worry about trying to lure more enemies outside the teleporter because the spawns from the teleporter should be enough.įuel Cell adds one more charge to your equipment and it will help you clump up the enemies more. Kill the boss immediately and keep kiting all the other monsters around the teleporter. Once you have these items, go to a teleporter and activate it. The strategy here is to first complete the build or secure enough Crowbars and a Primordial Cube with a Fuel Cell. I used the first build mentioned above and just combined the Primordial Cube equipment to clump everyone up during the teleporter. The trick here is getting the Primordial Cube equipment to clump up all the enemies for the kill. It might take a few tries but it should be relatively easy with the proper build. To finish the achievement, you will need to kill 20 enemies in one blow. The Plasma Bolt is unlocked by finishing the achievement called “Artificer: Massacre”. Bandolier is not as effective as the build above because you will not be able to stack charges on the Flamethrower skill with Backup Magazines or Hardlight Afterburners. Bandolier can also help with that while you look for Alien Heads. Alien Head is used to keep the Flamethrower skill up as much as possible. This build uses the bleed stacks you can get from multiple Tri-Tip Daggers and make enemies explode for area of effect damage with Shatterspleen. It deals damage at 22 different instances which allow on-hit effects to become exponentially better. The Flamethrower is extremely powerful because of the number of procs it deals with. These three item combinations will solely rely on the Flamethrower skill. Alien Head, Shatterspleen and Tri-Tip Dagger An item like the Death Mark will be useful for any player in the party when there are enough debuffs on the enemies at all times. You can add a few Stun Grenades, Shattering Justice, and Tri-Tip Daggers for debuffs and control. The Soldier’s Syringe allows you to charge the Nano-Bomb faster so you can keep up with the increased uptime of the charges. The Alien Head, Backup Magazine, and Bandolier all help keep Artificer’s skill up at all times. His Charged Nano-Bomb deals a ton of damage but its stun is vastly underrated. This build is more unconventional and turns Artificer into a semi-support character. Soldier’s Syringe, Alien Head, Backup Magazine and Bandolier In fact, it is necessary to add these sustain items to the build. You can also add an Aegis, a Harvester’s Scythe and a Tougher Times for sustainability to compensate for the Shaped Glass. You could accompany this build by adding a few Old Guillotines to easily take care of enemies who manage to live through your burst damage. It kills almost everything with his primary and secondary skill with the latter being used for stronger enemies because of its higher damage output. Artificer has one of the highest multipliers in the game and this build should be his bread and butter. This build is a common glass cannon build for characters with high multipliers. Crowbar, Lens-Maker’s Glasses and Shaped Glass Mobility is also a weakness and only has the ENV Suit passive, which makes Artificer float in air and negate fall damage, to make up for it. His multiplier is similar to The Captain and have somewhat similar builds. Artificer is a survivor that has insane damage output with high multipliers.
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